Hi all!

We’re deep into the business end of development and testing of version 1.0
All hands are on deck as our hard working team members try and finish up their respective tasks to get the game in as complete a state as possible for our intended Q4 release.

As of writing there’s a ton of new stuff for our internal beta testers to test and give feedback on, which is taking up the majority of our time right now. The good thing so far is most of the big changes are landing, so we’re happy about going in the right direction. It’s really important for us as a studio to hit the promised Q4 deadline.

Among the new Pandora scenes, UI updates, gameplay/boss balance updates, QOL tweaks, increasing overall game pace, we’re also working on revamping some of the Dialogue Input scenes to make them a bit more cinematic and immersive. The first half of the game should benefit the most from the revamp, as we apply all the things we’ve learned over the past few years of development retroactively to the older content.

For those that have bought the game already in Early Access, thank you for supporting our project and please know that what you’re experiencing right now is only a slice of the full pie coming in 1.0! But your current support is very much appreciated by the team wherever you are in the world.

Notes from Tibor:

The completion of outstanding tasks and rolling out of the internal test builds are progressing well.
The following tasks are under current development, they are in progress and most importantly they are getting done:

  • Grid combat rebalancing
  • Major improvements on the Levelling system regarding the awards allocation, balancing of award gains as well as introducing new awards
  • Demi Augmentation to provide a new UI for the additional awards Demi receives via the new Levelling System
  • New UI for presenting the updated Levelling System
  • Dialogue system improvement e.g. camera, light, performance
  • Navigation system improvements
  • Upgrading the underlying development environment and libraries for performance gain
  • Integration of the DLC framework so we can deliver the promised Kickstarter rewards
  • Integration of Steam API, GOG API and other interfaces of our content delivery platforms

The rest of the many low level tasks we are getting done, therefore probably no need to be mentioned here. I just wanted to let you know the full development life cycle is in motion to achieve 1.0 soon as it is possible.

Thanks for reading, take care and speak soon.

See you next month!

Bis bald,
Till Eulenspiegel